SIDE MATCHES – SOUTH BAY

GUNFIGHTER SIDE MATCH

Use two straight draw holsters, reverse draw OK, no cross draw

Round count – 10

Two targets as set for stages 11 & 12

Start standing, both pistols loaded w/5 and holstered, both hands on pistols ready to draw

On signal engage each target with five rounds, any order

Hits are score, time is tie breaker

RIMFIRE SIDE MATCH-BABY BUFFALO HUNT

Three rows of five targets at 5, 10 & 15 yards

Round count – 15 (10 rifle, 5 pistol)

Start with rifle loaded w/10 in hand, pistol loaded w/5 on table

On signal using rifle engage 10 & 15 yard targets with one round each, place open-empty rifle on table, retrieve pistol and engage 5 yard targets with one round each

Targets must fall to count

Hits are score, time is tie breaker

SIDE MATCHES – UPPER PISTOL BAY

SHOTGUN SIDE MATCH

Separate categories for double, pump and lever.

Doubles load and close on line at RO command.

Levers and pumps start with full magazine – chamber and top magazine at RO command. Start with shotgun ready at shoulder.

On signal engage 2 knock-downs, activator and flyer. Knock downs must fall to count. Flyer must be engaged in the air, if missed it must be re-engaged on the ground (hit not necessary).

Finally blow the “snakes” out of the “pit”. Must be completely clear to count.

Rounds: 5 + ?????	Time is score.

DERRINGER SIDE MATCH

Two targets, paper plates at approximately 5’

Round count – 4

Load derringer at table under supervision of RO

Start standing at table, derringer in hand with muzzle touching table

On signal engage targets with one round each, reload with two rounds (staged on table) and repeat

Hits are score, time is tie breaker

POCKET PISTOL SIDE MATCH

Two targets, paper plates at approximately 5’

Round count – 5

Load pistol at table under supervision of RO

Start standing at table, pistol in hand with muzzle touching table

On signal engage targets with five rounds alternating

Hits are score, time is tie breaker

SIDE MATCHES – SILHOUETTE BAY

LONG RANGE PISTOL SIDE MATCH

Two targets – approximate range 25 & 50 yards

Round count – 5

Start with pistol loaded with 5 rounds, in hand

On signal alternate shots on targets, no double taps

Hits are score, time tie-breaker

Two minute time limit, hits after time limit do not count

PISTOL CALIBER RIFLE SIDE MATCH

Two targets at approximately 50 & 75 yards. Must be shot off-hand.

Round count – 10

Start with rifle loaded with 10 rounds in hand

On signal engage targets alternating no double taps

Hits are score, time is tie-breaker.

Two minute time limit, hits after time limit do not count

QUIGLEY SIDE MATCH

One target – approximate range 250 yards

Round count – 3, no sighter

Must be shot off hand, no sticks or other shooting aids allowed

Start with open-empty rifle in hand

On signal engage target with 3 rounds

Hits are score, time is tie breaker

Two minute time limit, hits after time limit do not count

LONG RANGE SINGLE SHOT SIDE MATCH

Match will be run using a “firing line” format.

Qualifying target at @ 250 yards.

Shooting position is shooter’s choice – shooting sticks OK.

2 sighter rounds allowed.

Qualifier consists of 5 rounds.

Shooters fire in turn down the line – one minute limit per shot.

Ties will be broken via “sudden death” shoot-off on 18” circle @ 300 yards, 350 yards and 400 yards, 3 shots max at each distance ( if it goes to 400, whatever it takes…)

RIFLE CALIBER RIFLE SIDE MATCH

Matches will be run using a “firing line” format.

Target at @ 250 yards.

Shooting position is shooter’s choice – shooting sticks OK.

2 sighter rounds allowed.

Match consists of 5 rounds.

Shooters fire in turn down the line – two minute limit.

Hits are score, time is tie breaker.